Tuesday, September 7, 2010

Limbo

People really need to play Limbo.

It is such a shinning example of how mechanics can be introduced to the player, before they are required to be used. This combats the frustration that players would feel with the frequent deaths of the character.

Limbo, is also a good example of how audio can be used to create atmosphere in play. The lack of music and the subtle use of sound effects create a great tension and unsettlement in the game.

Monday, September 6, 2010

Setting those wheels in motion...

Well hi there. Yes, it’s another blog. Something else for you to sift through in the hopes of stumbling across some interesting or worthwhile information. Hopefully I can provide something along those lines... or at least entertain you.

I’m currently studying Games Design and honestly just want a place in which I can store my progress on any design projects that I work on, a place of reference, if you will. At this stage, I’m still making paper prototypes for two games that I am working on. One, being a music generating game the other an old school side scrolling shooter. Both are intended for the iOS platform.

While this first post is just static text, I’ll try get up some pictures of anything that I am currently working on.

Cheers,

Trev.